top of page

About Me

H01_Final_RyanWillis_v005.png

Bio

    My name is Ryan Willis I am a Visual Effects artist and Game designer. I have studied both Game Design and VFX, most recently I graduated from Gnomon School of Visual Effects. I enjoy creating a wide range of 3D art but my passion is VFX. I'm a firm believer that every project is a chance to learn something new. From learning the ropes of industry-standard software to mastering techniques shared by my VFX idols, I'm on a continuous quest to level up my skills and bring more to the table.

Skills

  Design
   -Experience creating a variety of FX in Houdini including pyro, flip, rbd and/or vellum for concept, proto, and final
   -Execute a range of visual effects styles from realistic to stylized, while maintaining the found in the collected reference

Technical
   -Integration on all types of assets including FBX, OBJ, ABC, etc...
   -Building and maintaining technical pipelines, workflows, and spec-sheets
   -Able to troubleshoot technical issues related to creating VFX
 
  Communication
   -Incorporating feedback and notes from Art Direction
   -Standardizing naming conventions and file organization

H01_Final_RyanWillis_v005.png
H01_Final_RyanWillis_v005.png

Software:

Houdini, Maya, Cinema 4D, Nuke, Unreal Engine, Unity, After Effects, Illustrator, Photoshop, Substance, Designer, Dreamweaver

 

Coding Languages:

HTML, Python, C#, C++, JavaScript

© 2023 Willis Interactive. All rights reserved. Contact Me

  • LinkedIn
  • Instagram
  • X
  • Vimeo
  • Youtube
bottom of page