About Me
Bio
My name is Ryan Willis I am a Visual Effects artist and Game designer. I have studied both Game Design and VFX, most recently I graduated from Gnomon School of Visual Effects. I enjoy creating a wide range of 3D art but my passion is VFX. I'm a firm believer that every project is a chance to learn something new. From learning the ropes of industry-standard software to mastering techniques shared by my VFX idols, I'm on a continuous quest to level up my skills and bring more to the table.
Skills
Design
-Experience creating a variety of FX in Houdini including pyro, flip, rbd and/or vellum for concept, proto, and final
-Execute a range of visual effects styles from realistic to stylized, while maintaining the found in the collected reference
Technical
-Integration on all types of assets including FBX, OBJ, ABC, etc...
-Building and maintaining technical pipelines, workflows, and spec-sheets
-Able to troubleshoot technical issues related to creating VFX
Communication
-Incorporating feedback and notes from Art Direction
-Standardizing naming conventions and file organization
Software:
Houdini, Maya, Cinema 4D, Nuke, Unreal Engine, Unity, After Effects, Illustrator, Photoshop, Substance, Designer, Dreamweaver
Coding Languages:
HTML, Python, C#, C++, JavaScript